Why Klarsikt
Every now and then I download a game I want to spend some time with, something that stimulates my brain, and it's always the same thing. I start the game, I play a few levels, then I start getting ads between every single level I play. There's some built-in difficulty to the game that makes it extremely hard to pass without paying for power-ups and things like that.
This time I got frustrated, and my head jumped into the idea: why can't I create an alternative to this? I can create a bunch of simple games, games with easy mechanics, and release them on the Play Store and similar platforms. Instead of the typical way of using ads and pay-to-win, I will have a generous free tier. That free tier should get the user a bunch of levels, and after the free tier you pay the price of a coffee to continue with the full game. The full game should be much bigger than the free tier, to allow for many hours of relaxing gameplay.
This is something that I feel is missing today. A lot of games really capitalize on this — ads, pay-to-win — and I feel they are dishonest in their way. It's supposed to be a game for me, but it's so clear that it's not created for the player. I want games that are created for the player instead of for the creator.
This is why I created Klarsikt Studios.